Instead, the skill points are used to increase the five main classes/stats - i.e., Sentinel/Expertise, Champion/Resolve, Strategist/Cunning, Vanguard/Instinct, and Commander/Authority.Įach skill point raises a chosen stat by 10.
But, that’s about it - which does bring me to our next topic…Ī unique feature exclusive to Nanman faction leaders and characters is that they don’t get skills automatically from the level-up panel. You could counteract this by stacking a lot of Cunning on your generals or maybe obtaining the Tireless Soul perk. Indeed, I’ve found myself lacking movement points and supplies to the point that the campaign became a slog very early on. However, it seems that it also affects our Nanman friends. However, many of the settlements - especially the further you head to the southwest, or, in the case of Meng Huo and Zhurong, practically everywhere - will be surrounded by a “dense jungle.” It should adversely affect all non-Nanman factions. First off, on the bright side, you’ll notice that Nanman lands even lower construction costs and construction time to help Meng Huo and the gang. As mentioned in our Total War: Three Kingdoms – The Furious Wild review, there’s something very weird going on with exploring this region of the map. Since we’re talking about Nanman lands, we might as well talk about traversing the terrain. You’ll notice an elephant icon on the settlement’s nameplate to denote this. Nanman lands are settlements held by the other Nanman chiefs at the start of your Total War: Three Kingdoms – The Furious Wild campaign.
Here’s our Nanman faction guide to help you out. Meng Huo, Zhurong, Mulu, and Shamoke are all eager to unite the tribes before battling the Han. Four new Nanman faction leaders join the fray as part of Total War: Three Kingdoms – The Furious Wild.